// Auto Generated Code By excel2json // Generate From Excel\TreasureMap.xlsx. SheetName: TreasureLossConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "TreasureLossConfig.json")] public partial class TreasureLossConfigHolder : ConfigHolder { } [Serializable] public struct TreasureLossConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///剩余血量范围 百分比 /// public int[] HpLeft; /// ///必定损失N件 /// public int CertainLoss; /// ///50%概率额外损失M件 /// public int ChanceLoss; } } // End of Auto Generated Code