// Auto Generated Code By excel2json // Generate From Excel\StageTrapConfig.xlsx. SheetName: TrapConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "TrapConfig.json")] public partial class TrapConfigHolder : ConfigHolder { } [Serializable] public struct TrapConfig : IConfig { public int GetID() {return ID;} /// ///机关GUID /// public int ID; /// ///机关名字 /// public string TrapName; /// ///节点GUID /// public int[] XNodeID; /// ///是否一次性机关 /// public int isSingleUse; /// ///所属任务组ID /// public int TaskGroupID; /// ///在小地图上展示的类型 /// public int MapRoomShowType; /// ///备注 /// public string remark; } } // End of Auto Generated Code