// Auto Generated Code By excel2json // Generate From Excel\Tower.xlsx. SheetName: TowerRelicConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "TowerRelicConfig.json")] public partial class TowerRelicConfigHolder : ConfigHolder { } [Serializable] public struct TowerRelicConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///神器ID GoldenRelic表 /// public int relicID; /// ///神器图纸 BluePrint表 /// public int relicBlueprint; /// ///描述文字 /// public int relicDesc; /// ///所属属性 1=火 2=冰 3=电 /// public int elementID; /// ///代表英雄ID (3个) HeroModel表 /// public int[] HeroID; /// ///TowerConfig中 对应的塔ID /// public int TowerID; /// ///神器图片 /// public string relicPic; /// ///神器图片 /// public string relicPic1; } } // End of Auto Generated Code