// Auto Generated Code By excel2json // Generate From Excel\Tower.xlsx. SheetName: TowerLevelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "TowerLevelConfig.json")] public partial class TowerLevelConfigHolder : ConfigHolder { } [Serializable] public struct TowerLevelConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///所属的塔组ID /// public int TowerID; /// ///下一层ID (-1表示没有下一层) /// public int NextLevel; /// ///层数序号 /// public int floorID; /// ///关卡名语言表ID /// public int ChallengeName; /// ///背景图 /// public string Background; /// ///展示形象的怪物ID(最多3个) modelID /// public int[] DisplayingMonster; /// ///100=100%比例缩放 50=50%比例缩放 /// public int[] DisplayingMonsterSize; /// ///消耗体力 /// public int EnergyCost; /// ///多队伍机制 -1=没有 11=锁1个英雄 12=锁2个英雄 13=锁3个英雄 14=锁4个英雄 /// public int MultiType; /// ///LevelBattle表 (关卡编辑器中)的ID 多场战斗的,需要填多个ID /// public int[] DungeonID; /// ///准入等级 /// public int RecommendLevel; /// ///推荐属性 0 1=火 2=冰 3=电 /// public int RecommendAttr; /// ///队伍需要推荐属性的数量 /// public int NeedAttrCount; /// ///星级条件 1=通关 2=剩余时间大于60秒 3=无人阵亡 /// public int[] StarType; /// ///试用神器 配goldenrelic的ID /// public int[] GoldenRelic; /// ///关卡奖励道具ID /// public int[] ChallengeReward; /// ///关卡奖励道具数量 /// public int[] ChallengeRewardCount; /// ///星级条件生效模式 0=只有最后一波生效 1=每一波都生效 /// public int StarMode; } } // End of Auto Generated Code