// Auto Generated Code By excel2json // Generate From Excel\SummonHero.xlsx. SheetName: SummonConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SummonConfig.json")] public partial class SummonConfigHolder : ConfigHolder { } [Serializable] public struct SummonConfig : IConfig { public int GetID() {return ID;} /// ///表ID (注意行顺序决定卡池排序,不是ID) /// public int ID; /// ///卡池内容 0=普通卡池 /// public int drawType; /// ///招募图片(大) /// public string background; /// ///标题缩略图(小) /// public string titleBG; /// ///UP池标题字 /// public string titleLanguageID; /// ///英雄小人 (Heromodel ID) /// public int heroModel; /// ///卡池名字中文(按照类型填) /// public int nameCHS; /// ///卡池名字英文 /// public int nameENG; /// ///招募内容文本ID (新英雄XX登场那一段) /// public int introductionID; /// ///帮助文本ID (招募十次必定获得SR那一段) /// public int helpID; /// ///招募兑换文本ID (每次招募可获得xx)那一段 /// public int baoxiangTipsID; /// ///招募概率文本 /// public int gailvTipsID; /// ///1: 普通招募 2: 新人招募 3: 限时招募 4: 活动招募 /// public int type; /// ///保底计数组 相同计数组会共享保底次数 /// public int ResetCountGroup; /// ///是否有每日免费单抽 0=没有 1=有 /// public int isFreeDraw; /// ///单抽消耗招募券ID /// public int ticketItemID; /// ///单抽消耗招募券数量 /// public int ticketCost; /// ///钻石单抽价格 /// public int diamonCost; /// ///钻石十连价格 /// public int diamonTenCost; /// ///基础掉落ID(A池) /// public int basicDropID; /// ///特殊掉落组ID(B池) SR10连保底 SSR60连保底 /// public int[] SpecialDropIDs; /// ///特殊掉落组保底次数 /// public int[] SpecialDropMaxCounts; /// ///重置特殊掉落次数的监听物品组ID(如果保底次数触发之前就抽到如下掉落组里的内容,则保底次数重置) 1=五星 2=四星 /// public int[] ResetItemGroupID; /// ///开始时间(北京时间秒) /// public int startTime; /// ///结束时间 (北京时间秒) /// public long endTime; /// ///持续时间 (天) 从活动开始的当天计算 /// public int LastTime; /// ///卡池说明标题 /// public int[] DescTitle; /// ///卡池说明内容 /// public int[] DescContent; /// ///两次防歪之间的间隔 /// public int BenifitInterval; /// ///UP英雄道具 /// public int[] UpHeroItem; /// ///防歪触发时的文本 /// public int BenifitText; /// ///保底提示语言表ID /// public int baodiDes; } } // End of Auto Generated Code