// Auto Generated Code By excel2json // Generate From Excel\skill.xlsx. SheetName: SkillConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SkillConfig.json")] public partial class SkillConfigHolder : ConfigHolder { } [Serializable] public struct SkillConfig : IConfig { public int GetID() {return ID;} /// ///技能ID IDGroup+技能等级 /// public int ID; /// ///脚本名称 /// public string scriptName; /// ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻 /// public int IDGroup; /// ///关联技能组 /// public int[] WeaponSkillGroup; /// ///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 觉醒新技能效果|专属遗物效果 6 =职业被动 7 =神器光明强化 8 =神器黑暗强化 /// public int SkillType; /// ///等级 /// public int level; /// ///名称语言表ID /// public int name; /// ///icon /// public string icon; /// ///最大能量值 /// public int MaxEnergyValue; /// ///CD -1不生效 /// public float cd; /// ///是否需要目标 /// public int NeedTarget; /// ///预警方式 0没有 1自身直线 2前排垂直 3后排垂直 4底层直线 /// public int EarlyWarningType; /// ///技能形态: 0=近战; 1=远程; /// public int SkillsForm; /// ///描述语言表ID /// public int scID; /// ///语言表描述 /// public string sc; /// ///参数 (buff持续时间填-99为不添加该buff) /// public float[] para; /// ///神器升级参数次序 0={0} 1={1} 以此类推 /// public int[] RelicUp; /// ///升级效果描述语言表ID /// public int upscID; /// ///升级效果描述 /// public string upsc; /// ///本条技能显示的BUFFID 见BuffScConfig /// public int[] BuffID; /// ///显示BUFF的层数 /// public int[] BuffCount; /// ///参数需要强化的下标 /// public int[] intensifyIndex; /// ///属性类型 1=生命 2=攻击 3=暴击 4=暴击伤害 5=命中 6=技能伤害 7=攻击速度 8=吸血 9=减伤 10=攻击距离 /// public int[] attributeType; /// ///属性值 /// public float[] attributeValue; /// ///是否未特异技能 -1 = 不是 1 = 是 /// public int isUnique; } } // End of Auto Generated Code