// Auto Generated Code By excel2json // Generate From Excel\Roguelike.xlsx. SheetName: RogueTimeConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RogueTimeConfig.json")] public partial class RogueTimeConfigHolder : ConfigHolder { } [Serializable] public struct RogueTimeConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///表示第几周 /// public int sort; /// ///赛季名语言表ID /// public int SeasonName; /// ///所属赛季 /// public int RogueSeason; /// ///开服后天数 /// public int EndTime; /// ///Rogue组配置 /// public int RogueGroup; /// ///新解锁拟态升级组ID /// public int[] RogueSkillGroup; /// ///新解锁成就组ID /// public int[] RogueTaskGroup; /// ///本周限制道具ID (模拟奖章) /// public int[] LimitItemId; /// ///本期限制道具数量 /// public int[] LimitItemCount; /// ///本周累计拟态点数上限 /// public int RogueSkillCount; /// ///是否结算排行榜 (这个表示第五周不结算) /// public int isEnd; /// ///排行配置 /// public int RankGroup; /// ///关键点指标道具ID (例如矿工手环) /// public int KeyItem; } } // End of Auto Generated Code