// Auto Generated Code By excel2json // Generate From Excel\Roguelike.xlsx. SheetName: RogueSystemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RogueSystemConfig.json")] public partial class RogueSystemConfigHolder : ConfigHolder { } [Serializable] public struct RogueSystemConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///页签显示名字 语言表ID /// public int Name; /// ///任务简报 语言表ID /// public int Desc; /// ///类型ID组 1=标准 2=战斗 3=xx 101=无序 /// public int Type; /// ///难度 /// public int Difficulty; /// ///解锁飞艇等级 /// public int UnlockLevel; /// ///对应飞艇等级 =<数字 /// public int[] Level; /// ///对应流程 RougeID /// public int[] RogueID; /// ///特殊机制 buff表中的ID /// public int[] RogueBuff; /// ///评价方式 1=获得勋章 2=剩余包裹 /// public int Evaluation; /// ///评价参数 DCBAS /// public int[] EvaluationFactor; /// ///评价加成 (经验和代币增加{0}%) /// public int[] EvaluationRate; /// ///评价奖励 (抽卡表ID) /// public int[] EvaluationReward; /// ///复活次数 /// public int RiviveCount; /// ///首通奖励道具(赛季用) /// public int[] PassRewardID; /// ///首通奖励数量(赛季用) /// public int[] PassRewardCount; /// ///赛季模式推荐战力 (只有显示作用) /// public int SeasonPower; } } // End of Auto Generated Code