// Auto Generated Code By excel2json // Generate From Excel\Roguelike.xlsx. SheetName: RogueRankConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RogueRankConfig.json")] public partial class RogueRankConfigHolder : ConfigHolder { } [Serializable] public struct RogueRankConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///组ID /// public int GroupID; /// ///排行依据(item ID) /// public int RankItem; /// ///难度系数 (对应难度1;2;3;4) /// public float[] DifficultyFactor; /// ///奖励道具ID /// public int[] AwardItemID; /// ///奖励道具数量 /// public int[] AwardItemCount; /// ///排名 /// public int[] Rank; /// ///邮件文本 /// public int RankMailDesc; /// ///发件人 /// public int RankMailSender; /// ///邮件标题 /// public int RankMailTitle; } } // End of Auto Generated Code