// Auto Generated Code By excel2json // Generate From Excel\Roguelike.xlsx. SheetName: RogueNodeConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RogueNodeConfig.json")] public partial class RogueNodeConfigHolder : ConfigHolder { } [Serializable] public struct RogueNodeConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///所属模拟 /// public int NodeGroup; /// ///节点顺序 /// public int Order; /// ///本地图最多出现的传送门数量 /// public int PortalCount; /// ///传送门类型 对应与数量对应 /// public int[] PortalType; /// ///可能出现的地图池组 /// public int[] RogueMap; /// ///是否循环 (用于无限地图) 0=不循环 1=循环 /// public int IsCircle; } } // End of Auto Generated Code