// Auto Generated Code By excel2json // Generate From Excel\Roguelike.xlsx. SheetName: RogueConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RogueConfig.json")] public partial class RogueConfigHolder : ConfigHolder { } [Serializable] public struct RogueConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///节点组ID /// public int NodeGroup; /// ///重复奖励分级(完成节点数量) -{0}表示之后每隔{0}个节点,增加一次奖励 /// public int[] RewardNode; /// ///重复奖励内容 (每完成一个节点,增加一项奖励) 负数用于无限层,取绝对值即可 /// public int[] RewardID; /// ///宝箱奖励掉落组 /// public int RewardBoxID; /// ///宝箱奖励上限 /// public int RewardBoxCount; /// ///推荐战力 /// public long Power; /// ///怪物起始等级 /// public int MonsterLevel; /// ///每个区域怪物等级增量 /// public int[] AddMonterLevel; /// ///无限层怪物成长方式 1=每层提升{0}等级,直到monsterpower表中最大等级。向上取整。 2=每层提升{0}%战斗力。 /// public float[] MonsterGrow; /// ///成长参数 /// public float[] GrowFactor; /// ///Buff池ID 普通、精良、稀有 /// public int[] BuffID; } } // End of Auto Generated Code