// Auto Generated Code By excel2json // Generate From Excel\HeroRelic.xlsx. SheetName: RelicWeightConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RelicWeightConfig.json")] public partial class RelicWeightConfigHolder : ConfigHolder { } [Serializable] public struct RelicWeightConfig : IConfig { public int GetID() {return ID;} /// /// /// public int ID; /// ///分组 /// public int group; /// ///权重 1000/1000 /// public int dropRate; /// ///衰减比例 1000/1000 /// public int reduction; } } // End of Auto Generated Code