// Auto Generated Code By excel2json // Generate From Excel\HeroRelic.xlsx. SheetName: RelicSuitConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RelicSuitConfig.json")] public partial class RelicSuitConfigHolder : ConfigHolder { } [Serializable] public struct RelicSuitConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///套装名称 /// public int Type; /// ///套装组ID /// public int GroupID; /// ///套装代表图标(筛选等用) /// public string Icon; /// ///几件套 /// public int SuitCount; /// ///套装基础效果描述 /// public int desc; /// ///效果脚本 /// public string ScriptName; /// ///套装效果唯一类型 1=普通 2=唯一 /// public int suitEffectType; /// ///基础效果参数 /// public float[] para; /// ///当被激活时,为遗物提供的额外评分加成系数 (放大100倍存储,20=20%) /// public int para2; } } // End of Auto Generated Code