// Auto Generated Code By excel2json // Generate From Excel\HeroRelic.xlsx. SheetName: RelicPowerConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "RelicPowerConfig.json")] public partial class RelicPowerConfigHolder : ConfigHolder { } [Serializable] public struct RelicPowerConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///下个等级ID (排序用,最高等级填-1) /// public int nextLevel; /// ///装备类型 1:部件A 2:部件B 3:部件C 4:部件D /// public int Type; /// ///星级组 /// public int star; /// ///品质 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:红色 31.专属1档 32.专属2档 33.专属3档 /// public int quality; /// ///强化等级 /// public int lv; /// ///消耗代币ID 1001金币 /// public int[] costItemID; /// ///消耗 代币数量 /// public int[] costCount; /// ///消耗 升级经验 /// public int expCost; /// ///主属性值修正 100=100% 1600=1600% /// public float AttValue1; /// ///回收价值 遗物经验 /// public int exp; /// ///回收获得道具 /// public int[] hsItmeID; /// ///回收获得道具数量 /// public int[] hsItemNum; /// ///评分 /// public int battlepower; /// ///装等 /// public int Score; } } // End of Auto Generated Code