// Auto Generated Code By excel2json // Generate From Excel\ChallengeWarriorTrials.xlsx. SheetName: QualifyingBattleRandomConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "QualifyingBattleRandomConfig.json")] public partial class QualifyingBattleRandomConfigHolder : ConfigHolder { } [Serializable] public struct QualifyingBattleRandomConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///组 /// public int groupID; /// ///1星battleID /// public int starBattleID1; /// ///对应2星battleID /// public int starBattleID2; /// ///对应2星全局BUFFID /// public int[] starBUFFID2; /// ///2星效果描述 /// public int starDes2; /// ///3星battleID /// public int starBattleID3; /// ///对应3星全局BUFF/SkillID /// public int[] starBUFFID3; /// ///3星效果描述 /// public int starDes3; /// ///展示形象的怪物ID(最多3个) modelID /// public int[] DisplayingMonster; /// ///形象缩放比例 100=100%比例缩放 50=50%比例缩放 /// public int[] DisplayingMonsterSize; /// ///展示头像的怪物ID ModelID /// public int[] PrivewMonsterIDs; } } // End of Auto Generated Code