// Auto Generated Code By excel2json // Generate From Excel\Guild.xlsx. SheetName: PrayItemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PrayItemConfig.json")] public partial class PrayItemConfigHolder : ConfigHolder { } [Serializable] public struct PrayItemConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///捐赠道具ID /// public int itemId; /// ///下一个捐赠ID /// public int nextId; /// ///捐赠道具数量,根据公会等级变化 /// public int[] itemCnt; /// ///获得祈祷币(ID 1021) /// public int[] gainPrayCoin; /// ///获得贡献度 /// public int[] gainCont; /// ///名称 /// public int name; /// ///描述 /// public int desc; } } // End of Auto Generated Code