// Auto Generated Code By excel2json // Generate From Excel\PowerSuppress.xlsx. SheetName: PowerSuppressConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PowerSuppressConfig.json")] public partial class PowerSuppressConfigHolder : ConfigHolder { } [Serializable] public struct PowerSuppressConfig : IConfig { public int GetID() {return ID;} /// ///ID 同时代表双方战力比例P值=敌方总评分/己方总评分-1,放大100倍存储,如20=20% 当实际值比P小,取表里最小值,当实际值比P大,取表里最大值 /// public int ID; /// ///pve时,己方攻击敌人,最终伤害衰减(独立乘区) 50=50% /// public int HarmReducePVE; /// ///PVE时,敌人攻击玩家,最终伤害提升(独立乘区) 50=50% /// public int HarmAddPVE; /// ///pve时,己方攻击敌人,所有次级属性衰减比例(不包含自带默认值,例如基础命中,基础暴击) 50=50% /// public int SubAttrReducePVE; /// ///PVE时,是否显示战力压制标志 0:不显示 1:显示 /// public int isShowSupressPVE; } } // End of Auto Generated Code