// Auto Generated Code By excel2json // Generate From Excel\PowerFormConfig.xlsx. SheetName: PowerFormConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PowerFormConfig.json")] public partial class PowerFormConfigHolder : ConfigHolder { } [Serializable] public struct PowerFormConfig : IConfig { public int GetID() {return ID;} /// ///等级 /// public int ID; /// ///单英雄总评分 /// public int[] heropowerSum; /// ///英雄-总分 /// public int[] heropower; /// ///英雄-升级 /// public int[] heropower1; /// ///英雄-防具 /// public int[] heropower2; /// ///英雄-觉醒 /// public float[] heropower3; /// ///武器 /// public int[] weaponpower; /// ///残响-总分 /// public int[] canxiangpower; /// ///残响-基础 /// public int[] canxiangpower1; /// ///残响-套装 /// public float[] canxiangpower2; /// ///残响-特效 /// public float[] canxiangpower3; /// ///秘石-总分 /// public int[] mishipower; /// ///秘石-基础 /// public int[] mishipower1; /// ///秘石-技能 /// public float[] mishipower2; /// ///勋章 /// public float[] xunzhangpower; /// ///神器-等级 /// public float[] shenqipower1; /// ///神器-特效 /// public float[] shenqipower2; /// ///队伍总分 /// public int[] teampowerSum; } } // End of Auto Generated Code