// Auto Generated Code By excel2json // Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PlayerGuideConfig.json")] public partial class PlayerGuideConfigHolder : ConfigHolder { } [Serializable] public struct PlayerGuideConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///序列 /// public int Index; /// ///需要等级 /// public int NeedLevel; /// ///引导组ID /// public int groupID; /// ///手指类型 1. 手指&光圈 2. 手指 3. 光圈 4. 长按 -1:不要特效的光圈 /// public int FingerType; /// ///对话框位置 -1:上次位置-其实是000 /// public int[] dialogPos; /// ///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配 /// public int[] NpcPos; /// ///npc形象缩放 /// public int[] NpcSize; /// ///说话人文本ID /// public int SpeakerName; /// ///对话风格 1: 仅文本框 2: 头像+框 3: 立绘 /// public int SpeakerStyle; /// ///说话人形象 使用HeroModelID 当SpeakerStyle=2,3生效 /// public int SpeakerImage; /// ///对话内容 /// public int desc; /// ///额外演示 0/不填 无 1,par 图文 2,par 动画 /// public string[] ExtraShow; /// ///高亮动效框 0/不填:无 1:默认动效框 /// public int Highlighting; /// ///奖励道具ID -1:无 /// public int[] AwardItem; /// ///奖励道具数量 -1:无 /// public int[] AwardItemNum; /// ///黑底透明度 0/不填:无 0~1 透明度 /// public float blackAlpha; /// ///异常中断 1: 跳过 2: 重做 3: 续做 /// public int Handle; /// ///是否跳过 0/不填:不跳 1: 跳过 /// public int IsSkip; /// ///手指位置 -1:上次位置 /// public int[] fingerPos; /// ///文本大小 SpeakerStyle=1 or 2时 文本框为动态大小 /// public int[] TextSize; /// ///1:指左 2:指右 /// public int reversalFinger; /// ///1:靠左(默认) 2:靠右 /// public int reversalBox; /// ///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步 /// public int ForceOnclick; /// ///是否强制对话 1:必须对话完毕 0:对话保留最后一句 /// public int forceText; /// ///配音文件 /// public string voiceFile; } } // End of Auto Generated Code