// Auto Generated Code By excel2json // Generate From Excel\HeroRelic.xlsx. SheetName: NiuQuBasicAtt2Config using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "NiuQuBasicAtt2Config.json")] public partial class NiuQuBasicAtt2ConfigHolder : ConfigHolder { } [Serializable] public struct NiuQuBasicAtt2Config : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///属性种类 /// public int attType; /// ///星级 /// public int star; /// ///强化等级0 /// public int lv0; /// ///强化等级1 /// public int lv1; /// ///强化等级2 /// public int lv2; /// ///强化等级3 /// public int lv3; /// ///强化等级4 /// public int lv4; /// ///强化等级5 /// public int lv5; /// ///强化等级6 /// public int lv6; /// ///强化等级7 /// public int lv7; /// ///强化等级8 /// public int lv8; /// ///强化等级9 /// public int lv9; /// ///强化等级10 /// public int lv10; /// ///强化等级11 /// public int lv11; /// ///强化等级12 /// public int lv12; /// ///强化等级13 /// public int lv13; /// ///强化等级14 /// public int lv14; /// ///强化等级15 /// public int lv15; } } // End of Auto Generated Code