// Auto Generated Code By excel2json // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "MonsterPowerUpConfig.json")] public partial class MonsterPowerUpConfigHolder : ConfigHolder { } [Serializable] public struct MonsterPowerUpConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///怪物等级 /// public int MonsterLevel; /// ///生命倍率 /// public float HPFactor; /// ///攻击力倍率 /// public float ATKFactor; /// ///防御倍率 /// public float DEFFactor; /// ///护盾倍率 /// public int Shield; /// ///护盾恢复时间 /// public float ShieldTime; /// ///攻速倍率 /// public float SpeedFactor; /// ///K值 /// public float KFactor; /// ///暴击几率倍率 /// public float CricFactor; /// ///暴击伤害倍率 /// public float CritEfficiencyFactor; /// ///效果命中倍率 /// public float EffcetHitFactor; /// ///效果抵抗倍率 /// public float EffectResFactor; /// ///怪物队伍评分 /// public int Score; } } // End of Auto Generated Code