// Auto Generated Code By excel2json // Generate From Excel\MonsterModel.xlsx. SheetName: MonsterModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "MonsterModelConfig.json")] public partial class MonsterModelConfigHolder : ConfigHolder { } [Serializable] public struct MonsterModelConfig : IConfig { public int GetID() {return ID;} /// ///怪物ID /// public int ID; /// ///本体ID (复制品用本体的怪物ID) /// public int RealID; /// ///种族 1=史莱姆 2=狼 3=哥布林 4=主母的炮台 5=英雄 6=机械 7=兽族 /// public int race; /// ///0.不参与堆叠 1.向前堆叠 /// public int isStack; /// ///0.无属性 1.火 2.冰 3.雷 /// public int monsterType; /// ///怪物名字语言表ID /// public int NameID; /// ///类型 1=普通怪物 2=精英怪物 3=Boss /// public int isBoss; /// ///怪物描述 -1=没有描述 /// public int des; /// ///是否飞行 /// public bool isFly; /// ///质量。默认100 /// public int mass; /// ///攻击形态远程索敌方式 1=近战 2=抛射(底层最近优先) 4=坠落(高层最近优先) 8=平射(同层最近优先) 16=狙击(最远优先 但是需要所有目标都在范围内才开始攻击) /// public int AttackMode; /// ///转阶段血比 /// public int[] HpMark; /// ///模型名字 /// public string MonsterModelName; /// ///Icon名字 /// public string MonsterUIIconName; /// ///近战攻击id 默认都填81001 /// public int MeleeAttackID; /// ///远程攻击id 默认都填81001 /// public int RemotelyAttackID; /// ///技能等级 /// public int SkillLevel; /// ///大招id /// public int SpaceSkillID; /// ///携带技能的GroupId /// public int[] SkillIDs; /// ///怪物体积半径 /// public float Radius; /// ///近战攻击距离 /// public float MeleeAttackRange; /// ///远程攻击距离 /// public float RemotelyAttackRange; /// ///移动速度 /// public float MoveSpeed; /// ///lv1攻速 1秒攻击x次 /// public float BasicSpeed; /// ///Lv.1 ATK /// public long BasicATK; /// ///Lv. 1 DEF /// public long BasicDEF; /// ///护盾CD /// public float BasicShieldTime; /// ///Lv. 1 HP /// public float BasicHP; /// ///Lv. 1 护盾 /// public long BasicShield; /// ///输出能力 /// public int IATK; /// ///生存能力 /// public int ISUR; /// ///辅助能力 /// public int IASS; /// ///效果抗性 /// public int IRES; /// ///移速 /// public int ISPE; /// ///攻击距离 /// public int IDIS; /// ///背景故事描述语言表ID /// public int Describe; /// ///满级暴击几率 有初值5,如果这里填30代表满级有35%暴击几率 /// public float BasicCric; /// ///满级暴击伤害 有初值130,如果这里填40代表满级有170%暴击伤害 /// public float BasicCricEfficiency; /// ///满级效果命中 有初值0,如果这里填40则代表满级有130%效果命中(额外有不考虑上限的75%) /// public float BasicEffectHitRate; /// ///满级效果抵抗 初值为0,这里填50代表满级有50%效果抵抗 /// public float BasicEffectResRate; /// ///技能充能速度 /// public float SkillChargeSpeed; /// ///是否是空壳 /// public int IsGroup; /// ///可用的怪物词缀 /// public int[] useableEffects; /// ///伤害类型 1=普通 2=爆破 4=穿透 /// public int DamageType; } } // End of Auto Generated Code