// Auto Generated Code By excel2json // Generate From Excel\TaskLevel.xlsx. SheetName: LevelTaskConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "LevelTaskConfig.json")] public partial class LevelTaskConfigHolder : ConfigHolder { } [Serializable] public struct LevelTaskConfig : IConfig { public int GetID() {return ID;} /// ///关卡任务ID /// public int ID; /// ///下属的任务组 /// public int[] TaskGroups; /// ///是不是主线任务 /// public int isMain; /// ///是否初始就有 (进关卡前就能看到的填1,后面接的填0) /// public int isBeginning; /// ///任务名 (每一步的标题也读这个) /// public int taskName; /// ///整个任务的描述 /// public int taskMessage; /// ///奖励道具类型 /// public int[] awardItem; /// ///奖励道具数量 /// public int[] awardItemNum; } } // End of Auto Generated Code