// Auto Generated Code By excel2json // Generate From Excel\Item.xlsx. SheetName: ItemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ItemConfig.json")] public partial class ItemConfigHolder : ConfigHolder { } [Serializable] public struct ItemConfig : IConfig { public int GetID() {return ID;} /// ///ID1 /// public int ID; /// ///道具名称 语言表ID /// public int itemName; /// ///道具描述 语言表ID /// public int itemDesc; /// ///道具描述2 语言表ID /// public int itemDesc2; /// ///道具图标 /// public string icon; /// ///2.英雄 /// public int itemTag; /// ///1.不显示2.账号背包4.关卡背包 /// public int BagType; /// ///1.[物品]白 /// public int quality; /// ///是否堆叠 0=堆叠 1=不堆叠 /// public int isStack; /// ///是否出售 /// public bool isSell; /// ///出售获得道具ID (-1不可出售) /// public int[] sellIDs; /// ///出售获得道具数量 /// public int[] sellItemCounts; /// ///是否可用 0=不可 1=可以 /// public bool isUse; /// ///使用限制类型 (-1无限制) /// public int useLimitType; /// ///使用限制类型数值 /// public int useLimitValue; /// ///每次最多使用数量 (-1无限制) /// public int useMaxValue; /// ///使用时消耗道具 /// public int[] costItemID; /// ///使用时消耗道具数量 /// public int[] costItemV; /// ///物品来源跳转类型 (-1无来源跳转) /// public int[] itemSourceType; /// ///使用效果类型 详情见说明页 /// public int useEffect; /// ///使用效果参数 详情见说明页 /// public int[] useEffectPara; /// ///特殊功能ID 详情见说明页 /// public int associateID; /// ///特殊功能参数 详情见说明页 /// public int[] associateVlaue; /// ///背包内排序 /// public int[] rankNum; } } // End of Auto Generated Code