// Auto Generated Code By excel2json // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroModelConfig.json")] public partial class HeroModelConfigHolder : ConfigHolder { } [Serializable] public struct HeroModelConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// public int ID; /// ///1火 2冰 3雷 /// public int HeroType; /// ///神器组ID /// public int HeroDetailType; /// ///是否为boss /// public int isBoss; /// ///名字语言表ID /// public int HeroNameID; /// ///称号语言表ID /// public int HeroTitleID; /// ///台词语言表ID /// public int HeroLinesID; /// ///性别 1=男性 2=女性 3=其他 /// public int Gender; /// ///英雄稀有度 1=R 2=SR 3=SSR /// public int Quality; /// ///质量 默认100 /// public int mass; /// ///定位 1=肉盾 2=输出 3=治疗 4=辅助 /// public int DutyType; /// ///攻击形态 1=近战 2=抛射 4=坠落 8=平射 /// public int AttackMode; /// ///伤害类型 1=普通 2=爆破 4=穿透 /// public int DamageType; /// ///武器类型 1=短柄 2=长柄 3=盾牌 4=圣物 5=法器 6=弓箭 7=枪炮 /// public int WeaponType; /// ///默认武器Id /// public int DefaultWeaponId; /// ///大招id /// public int SpaceSkillID; /// ///英雄携带技能的GroupId /// public int[] SkillIDs; /// ///英雄携带的探索悬赏技能ID /// public int[] ExploreSkillID; /// ///英雄携带的打工技能ID /// public int[] WorkSkillID; /// ///默认装备ID 按照头盔、衣服和护腕顺序填满3个值 /// public int[] DefaultEquipId; /// ///随身装备套装效果ID 只能加次级属性 /// public int[] DefaultEquipSuit; /// ///随身装备套装效果值 /// public float[] DefaultEquipSuitValue; /// ///模型名字 /// public string HeroModelName; /// ///英雄UI Icon名字 /// public string HeroUIIconName; /// ///英雄立绘名字 /// public string LiHuiName; /// ///英雄体积半径 /// public float Radius; /// ///对应碎片ID /// public int HeroShardID; /// ///最低级专属遗物ID /// public int[] WeaponIDs; /// ///修正攻击 /// public long Attack; /// ///修正生命 /// public long HP; /// ///修生防御 /// public long DEF; /// ///移动速度 /// public float MoveSpeed; /// ///暴击率% /// public float Crit; /// ///暴击伤害% /// public float CritEfficiency; /// ///技能充能速度 /// public float SkillChargeSpeed; /// ///护盾值 /// public int Shield; /// ///护盾恢复时间(秒) /// public float ShieldTime; /// ///英雄背景故事描述语言表ID /// public int Describe; /// ///分解(溢出)转化的道具ID /// public int[] hsItemID; /// ///转化道具数量 /// public int[] hsItemNum; } } // End of Auto Generated Code