// Auto Generated Code By excel2json // Generate From Excel\HeroGem.xlsx. SheetName: HeroGemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroGemConfig.json")] public partial class HeroGemConfigHolder : ConfigHolder { } [Serializable] public struct HeroGemConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///对应物品ID /// public int ItemID; /// ///秘石名称 语言表ID /// public int Name; /// ///秘石Icon名称 /// public string Icon; /// ///秘石等级 /// public int Level; /// ///秘石类型 1.火 2.冰 3.雷 /// public int Type; /// ///特效ID /// public int SuitID; /// ///技能掉落组1 多个时按权重随机 /// public int[] SkillGroupID1; /// ///技能掉落组2 多个时按权重随机 /// public int[] SkillGroupID2; /// ///技能掉落组3 多个时按权重随机 /// public int[] SkillGroupID3; /// ///2技能跟1技能同英雄的概率 3技能跟1技能同英雄的概率 20=20% /// public int[] BingoRate; /// ///指定订制的类型 1指定英雄 2指定技能ID /// public int[] GivenType; /// ///定制的英雄or技能ID /// public int[] GivenID; /// ///回收获得的道具 /// public int[] hsItemIDs; /// ///回收获得的道具数量 /// public int[] hsItemCounts; /// ///附加属性效果参数 百分比属性 50=50% /// public int MainAttrpara; /// ///装等 /// public int Score; /// ///秘石评分 /// public int GemPower; } } // End of Auto Generated Code