// Auto Generated Code By excel2json // Generate From Excel\HeroAwaken.xlsx. SheetName: HeroAwakenConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroAwakenConfig.json")] public partial class HeroAwakenConfigHolder : ConfigHolder { } [Serializable] public struct HeroAwakenConfig : IConfig { public int GetID() {return ID;} /// ///表ID /// public int ID; /// ///星级 /// public int Star; /// ///子阶段 /// public int subStar; /// ///觉醒消耗英雄本体碎片的数量 /// public int HeroShardNum; /// ///觉醒获得的累计提升数值 放大100倍存储 20=20% /// public int[] awakenPromoteValue; /// ///当前阶段下各模块预览应该显示的百分比值 20=20% -1:隐藏UI和数字(全空) /// public int[] awakenPreviewValue; /// ///技能等级 大招-小招-被动 /// public int[] SkillLevel; /// ///升级技能类型(显示用) 1=大招 2=小招 3=被动 /// public int SkillLevelupLocation; /// ///觉醒提供的战力加成K1 放大100倍存储 例如20=20% /// public int AwakenPowerPara; } } // End of Auto Generated Code