// Auto Generated Code By excel2json // Generate From Excel\Guild.xlsx. SheetName: GuildLevelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GuildLevelConfig.json")] public partial class GuildLevelConfigHolder : ConfigHolder { } [Serializable] public struct GuildLevelConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///等级 /// public int level; /// ///下级经验 -1不能升级,最大等级 /// public int nextExp; /// ///成员上限 /// public int memberMax; /// ///公会每日贡献度上限(工会经验) /// public int expDailyMax; /// ///公会每日祈祷币上限(神祇等级) /// public int prayDailyMax; /// ///祈祷Buff个数 /// public int prayBuffNum; /// ///祈祷捐献池子 /// public int[] prayDonPool; /// ///祈祷捐献特殊池子(祈祷Buff) /// public int[] prayDonSpPool; /// ///副会长数量 /// public int viceManageNum; } } // End of Auto Generated Code