// Auto Generated Code By excel2json // Generate From Excel\Guild.xlsx. SheetName: GuildConstantConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GuildConstantConfig.json")] public partial class GuildConstantConfigHolder : ConfigHolder { } [Serializable] public struct GuildConstantConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///刷新时间点(utc+8时间) /// public int refreshTime; /// ///公会创建消耗道具 /// public int[] createItemCost; /// ///公会人数上限 /// public int GuildMemberMax; /// ///默认要求几级才能进 /// public int lowestLevel; /// ///活跃度系数高中低分界 /// public int[] guildActivity; /// ///最多计算几日活跃 /// public int dayActivity; /// ///创建公会几天后开始解散公会检查 /// public int dayCheck; /// ///连续几天活跃系数低就发邮件 /// public int dayActivityLow; /// ///解散提醒邮件ID /// public int dayCheckMail; /// ///发邮件后观察几天 /// public int dayWait; /// ///创建公会几天后开始转移会长检查 /// public int dayActivityLeader; /// ///连续几天活跃太低就发邮件 /// public int dayActivityLowLeader; /// ///活跃太低的标准,小于等于 /// public int lowStandardLeader; /// ///会长转移提醒邮件ID /// public int dayActivityLeaderMail; /// ///发邮件后观察几天 /// public int dayWaitLeader; /// ///查询时一次显示多少个公会 /// public int showLimit; /// ///查询结果里高中低无活跃公会分别几个 /// public int[] showNums; /// ///公会申请不处理消失时间(不做) /// public int applyInfoNum; /// ///公会申请信息保留条数 /// public int applyInfoNum_1; /// ///公会日常信息保留时间(不做) /// public int dailyInfoTime; /// ///公会日常信息保留条数 /// public int dailyInfoNum; /// ///公会成员每日活跃度上限 /// public int dayActivityMax; } } // End of Auto Generated Code