// Auto Generated Code By excel2json // Generate From Excel\Levelbattle.xlsx. SheetName: GroupConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GroupConfig.json")] public partial class GroupConfigHolder : ConfigHolder { } [Serializable] public struct GroupConfig : IConfig { public int GetID() {return ID;} /// ///组ID /// public int ID; /// ///具体怪物等级 单个时,代表共用等级 /// public int[] GroupMonsterLevel; /// ///刷怪延迟时间 -1全体为0 /// public float[] gapTime; /// ///x偏移(仅开局存在的怪物) -1全体为0 /// public float[] xOff; /// ///每组具体怪 /// public int[] GroupMonster; /// ///怪物词缀 0没有光环 99为随机光环 /// public int[] MonsterSpecialEffect; /// ///初始高度偏移 /// public float[] heightLevel; } } // End of Auto Generated Code