// Auto Generated Code By excel2json // Generate From Excel\GoldenRelic.xlsx. SheetName: GoldenRelicConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GoldenRelicConfig.json")] public partial class GoldenRelicConfigHolder : ConfigHolder { } [Serializable] public struct GoldenRelicConfig : IConfig { public int GetID() {return ID;} /// ///ID (101开始,首位表示神器组ID,后面表示等级) /// public int ID; /// ///不带等级的 名字 /// public int nameWithoutLevel; /// ///名字 /// public int name; /// ///icon /// public string icon; /// ///icon /// public string stripIcon; /// ///六边形icon /// public string hexagonalIcon; /// ///组队队列列表中队伍的神器展示图标 /// public string IconforTeam1; /// ///组队战斗中队伍的神器展示图标 /// public string IconforTeam2; /// ///组ID,同一组表示一个神器的不同等级 /// public int groupID; /// ///等级 /// public int level; /// ///类型 1火2冰3雷 当队伍同类型英雄数量大于等于3才能使用神器 /// public int type; /// ///需要同属性x名才可激活效果 /// public int num; /// ///CD /// public float cd; /// ///主动技能SkillID /// public int activeSkillID; /// ///被动技能SkillID /// public int passiveSkillID; /// ///研发升级效果语言表ID /// public int UpgradeText; /// ///研发升级影响的技能 1=主动 2=被动 /// public int UpgradeSkill; /// ///强化特效技能序列 /// public int[] enhanceEffect; /// ///最大等级 /// public int[] enhanceMaxLevel; /// ///强化特效图标 /// public string[] enhanceIcon; /// ///强化特效默认描述,不带数值的 /// public int[] enhanceEffectDes; /// ///主动被动不带数值的描述 /// public int[] skillEffectDes; /// ///战力加成 放大100倍存储 10=10% /// public int Powerpara; /// ///装等 /// public int Score; /// ///神器对应的道具ID /// public int ItemID; /// ///最佳需要同属性英雄数量(显示用) /// public int bestNum; } } // End of Auto Generated Code