// Auto Generated Code By excel2json // Generate From Excel\GameConstant.xlsx. SheetName: GameConstantAdventureConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GameConstantAdventureConfig.json")] public partial class GameConstantAdventureConfigHolder : ConfigHolder { } [Serializable] public struct GameConstantAdventureConfig : IConfig { public int GetID() {return ID;} /// /// /// public int ID; /// ///地图上的英雄移动速度 /// public float MoveSpeed; /// ///地图上英雄视野 /// public float ViewRange; /// ///提供视野值(配置到机关上面配置index) /// public float[] FOV; /// ///台词显示速度 (每个汉字默认需要几秒显示) /// public float WordSpeed; /// ///每句话之后的停顿 (说完一句话之后默认的停顿,停顿时间走完后才算本段走完) /// public float WordGap; /// ///按住加速按键的加速比例 1000=100% /// public int MoveTurbo; /// ///藏宝图精英追踪怪速度 /// public int StalkingSpeed1; /// ///藏宝图首领追踪怪速度 /// public int StalkingSpeed2; /// ///遗物区域基础概率 (默认的那个挖掘节点,填了也无效,会读这里的) /// public int BasicRate; /// ///额外挖掘概率 (默认的那个挖掘节点,填了也无效,会读这里的) /// public int ExtraRate; /// ///肉鸽普通战斗组 /// public int[] RougeNormal; /// ///肉鸽精英怪 /// public int[] RougeElite; /// ///肉鸽BOSS /// public int[] RougeBoss; /// ///藏宝图特殊参数 (效果见备注,没使用了) /// public int[] TreasureMapSpecial; } } // End of Auto Generated Code