// Auto Generated Code By excel2json // Generate From Excel\FightTogether.xlsx. SheetName: FightTogetherConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "FightTogetherConfig.json")] public partial class FightTogetherConfigHolder : ConfigHolder { } [Serializable] public struct FightTogetherConfig : IConfig { public int GetID() {return ID;} /// ///关卡ID /// public int ID; /// ///所属boss组 /// public int BossGroupID; /// ///难度类型 1=普通 2=精英 3=活动 /// public int Type; /// ///名称 /// public int name; /// ///怪物描述 /// public int Describe; /// ///准入最低等级 /// public int LevelMin; /// ///建议等级 /// public int LevelMax; /// ///推荐总战力 /// public int PowerAdvice; /// ///单次消耗体力 /// public int EnergyCost; /// ///准入次数 /// public int EnterTimes; /// ///需要展示的技能IDs /// public int[] ShownSkillIDs; /// ///可能获得道具item表ID(显示用) /// public int[] showReward; /// ///保底奖励池 (全专属残响) /// public int[] highAwardDrop; /// ///正常奖励池 /// public int[] normalAwardDrop; /// ///低级奖励池 (碎片) 常量表控制每日次数 FightTogetherLowAwardLimitCount /// public int[] lowAwardDrop; /// ///预览道具tags 1=概率 2=活动 3=up /// public int[] previewIconTag; /// /// 允许的队伍最少和最多玩家 /// public int[] PlayerQuantityInterval; /// ///levelBattle id(2人/3人/4人) /// public int[] combatID; /// ///可选的共斗BUFFs /// public int[] OptionalBuffs; /// ///机器人战力范围 填法为:下限;上限 /// public int[] RobotPower; } } // End of Auto Generated Code