// Auto Generated Code By excel2json // Generate From Excel\ShopStreet.xlsx. SheetName: ConstrUpgradeConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ConstrUpgradeConfig.json")] public partial class ConstrUpgradeConfigHolder : ConfigHolder { } [Serializable] public struct ConstrUpgradeConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///建筑组ID /// public int GroupID; /// ///建筑类型 1=铁匠铺 2=酒馆 3=职业介绍所 4=深渊商店 /// public int ConstrType; /// ///建筑等级 /// public int ConstrLvl; /// ///建筑外观图片资源 /// public string Icon; /// ///建筑升级需求飞艇等级 /// public int UpgradeLvl; /// ///建筑升级条件类型 1=制造数量 2=悬赏完成数量 3=打工工时 4=遗物出售数量 /// public int UpgradeRequire; /// ///升级条件数值 /// public int UpgradeRequireValue; /// ///建筑升级消耗道具 /// public int[] UpgradeCost; /// ///建筑升级消耗数量 /// public int[] UpgradeCostNum; /// ///建筑升级时间 单位分钟 /// public int UpgradeTime; /// ///升级提示语言表ID /// public int UpgradeTip; } } // End of Auto Generated Code