// Auto Generated Code By excel2json // Generate From Excel\ShopStreet.xlsx. SheetName: ConstrConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ConstrConfig.json")] public partial class ConstrConfigHolder : ConfigHolder { } [Serializable] public struct ConstrConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///建筑等级 /// public int ConstrLvl; /// ///各等级日常悬赏任务刷新数量 /// public int DailyTaskNum; /// ///刷新任务时出现特殊任务几率 1000=100% /// public int SpecialTaskOdds; /// ///各个等级每日刷新的任务范围 读取ExpoireTask的ID /// public int[] DailyTaskRange; /// ///各个等级随机任务的任务范围 /// public int[] SpecialTaskRange; /// ///各等级悬赏任务出现权重 按任务等级以;隔开 1000=100% /// public int[] TaskWeight; /// ///各个等级建筑打工位置的数量 /// public int WorkPosition; /// ///铁匠铺解锁配方ID /// public int[] FormulaID; /// ///铁匠铺解锁制造的等级 /// public int[] ProduceLvl; /// ///制造研发时间减少比例 1000=100% /// public int ProduceTimeReduce; /// ///同时进行研发的数量 /// public int MaxResearchNum; /// ///遗物鉴定抽卡表ID /// public int IdentifyID; /// ///马车往返时间缩减比例 1000=100% /// public int CarriageTimeReduce; /// ///单次马车携带的最大遗物数量 /// public int MaxCarriageSpace; /// ///最大遗物出售货架数量 /// public int MaxShelvesNum; /// ///额外出售获得小镇币和点数比例 1000=100% /// public int SellingBonus; } } // End of Auto Generated Code