// Auto Generated Code By excel2json // Generate From Excel\Chapter.xlsx. SheetName: ChapterConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ChapterConfig.json")] public partial class ChapterConfigHolder : ConfigHolder { } [Serializable] public struct ChapterConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///章节序号 /// public int chapter; /// ///章节名字语言表ID /// public int name; /// ///难度 1=普通 2=困难 3=极难 /// public int difficulty; /// ///关卡分布图预制体 /// public string levelsMap; /// ///章节背景图 /// public string backgroudMap; /// ///主线战斗的战前编队界面顶部的图 /// public string topImage; /// ///章节收集奖励组ID (ChapterReward表) /// public int chapterRewardGroup; /// ///通关章节后英雄等级上限提升至 /// public int HeroLevelLimit; /// ///通关章节后体力上限增加 /// public int PowerLimitUp; /// ///本章最后一关的Mainstage ID /// public int[] LastStage; /// ///本章第一关 /// public int[] FirstStage; } } // End of Auto Generated Code