// Auto Generated Code By excel2json // Generate From Excel\ChallengeResource.xlsx. SheetName: ChallengeResourceConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ChallengeResourceConfig.json")] public partial class ChallengeResourceConfigHolder : ConfigHolder { } [Serializable] public struct ChallengeResourceConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///类型 1:金币-闹鬼金矿 2:经验-冒险者墓地 3:防具-深渊猎场 >3:遗物-机械废墟 /// public int ChallengeType; /// ///读map表的ID,即对应的地图是哪一张 /// public int MapID; /// ///副本类型说明文本 /// public int ChallengeText; /// ///难度 /// public int Difficulty; /// ///消耗体力 /// public int EnergyCost; /// ///关卡名ID /// public int ChallengeName; /// ///推荐等级 /// public int Level; /// ///准入等级 /// public int UnlockLevel; /// ///推荐属性 1=火 2=冰 3=雷 /// public int[] MonsterType; /// ///关卡编辑器中的ID (Levelbattle表的ID) /// public int DungeonID; /// ///关卡奖励道具ID(显示用) /// public int[] ChallengeReward; /// ///关卡奖励道具数量(显示用) /// public int[] ChallengeRewardCount; /// ///预览道具tags 1=概率 2=活动 3=up /// public int[] previewIconTag; /// ///免费次数 /// public int FreeTimes; /// ///前30次 额外掉落抽卡表ID /// public int[] AwardChouka; /// ///保底次数 仅遗物本用 /// public int BenifitTime; /// ///保底掉落抽卡表ID /// public int[] BenifitChouka; /// ///掉率展示用 /// public float[] OddForShow; } } // End of Auto Generated Code