// Auto Generated Code By excel2json // Generate From Excel\Battlepass.xlsx. SheetName: BattlePassConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BattlePassConfig.json")] public partial class BattlePassConfigHolder : ConfigHolder { } [Serializable] public struct BattlePassConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///战令编号,与BattlePassLevelConfig中BattlePassNum一致 /// public int PassNum; /// ///开启时间(毫秒) /// public long PassStartTime; /// ///结束时间(毫秒) /// public long PassEndTime; /// ///单个战令总持续时间 单位:小时 /// public int BattlePassTime; /// ///关联的礼包 /// public int ShopItemId; /// ///战令界面左侧美术资源名 /// public string BannerImage; /// ///左侧展示道具ID /// public int ItemForShow; /// ///左侧展示道具ID数量 /// public int ItemForShowNum; /// ///用于展示的道具奖励 尝试激活高级战令时用 /// public int[] RewardForShow; /// ///用于展示的道具奖励数量 /// public int[] RewardForShowNum; /// ///购买冒险等级所用代币 通常是魔晶1003 /// public int ExpToken; /// ///购买冒险等级所用代币数量 /// public int ExpPrice; /// ///购买高级战令后附送的等级 /// public int LvlReward; /// ///日常任务 /// public int[] DailyTask; /// ///周常任务 /// public int[] WeeklyTask; /// ///一次性任务 /// public int[] OnceTask; } } // End of Auto Generated Code