// Auto Generated Code By excel2json // Generate From Excel\WorldBoss.xlsx. SheetName: BattleConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BattleConfig.json")] public partial class BattleConfigHolder : ConfigHolder { } [Serializable] public struct BattleConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// /// /// public int GroupID; /// ///难度 /// public int Difficulty; /// ///等级范围下限 /// public int LevelDown; /// ///等级范围上限 /// public int LevelUp; /// ///LevelBattle表ID /// public int BattleID; /// ///难度奖励 /// public int[] DifficultyReward; /// ///难度奖励数量 /// public int[] DifficultyRewardCount; /// ///踢馆分数 /// public int RankScore; /// ///难度系数 /// public float DifficultyFactor; /// ///基础分数 /// public int BasicScore; /// ///挑战者规则 1=剩余时间(s) 2=剩余血量 3=坚持时间(s) 4=击杀boss 5=击杀精英怪 6=击杀普通怪 /// public int[] ChallengeRule; /// ///参数 1秒=10分 10血=1分 /// public int[] RuleFactor; } } // End of Auto Generated Code