// Auto Generated Code By excel2json // Generate From Excel\Audio.xlsx. SheetName: AudioConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "AudioConfig.json")] public partial class AudioConfigHolder : ConfigHolder { } [Serializable] public struct AudioConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///音效名字 /// public string clipName; /// ///持续时间(毫秒) /// public long duration; /// ///是否循环(非0为true) /// public bool loop; /// ///优先级(超过同时播放数量上限情况下,队列中priority越小越优先播放) /// public int priority; } } // End of Auto Generated Code