// Auto Generated Code By excel2json // Generate From Excel\AdventureBuff.xlsx. SheetName: AdventureBuffConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "AdventureBuffConfig.json")] public partial class AdventureBuffConfigHolder : ConfigHolder { } [Serializable] public struct AdventureBuffConfig : IConfig { public int GetID() {return ID;} /// ///ID 冒险BUFF<10000 战斗BUFF>10000 /// public int ID; /// ///buff名称 /// public int buffName; /// ///buff图标 /// public string buffIcon; /// ///buff描述的语言表ID,其中会引用参数{0} /// public int buffDes; /// ///buff组 详细见buff组说明 /// public int buffGroup; /// ///1=六边形地图上主角队伍冒险用的BUFF 2=怪物信息展示的BUFF /// public int isAdventureBuff; /// ///叠加个数(超过后不在有新效果) /// public int overlayCount; /// ///效果值 /// public float[] effectValue; /// ///默认持续时间 -1是永久(技能里可以修改这个值) /// public float buffTime; /// ///1=buff 2=debuff /// public int buffType; /// ///驱散类型 1=能驱散 2=不能驱散 /// public int dispelType; /// ///1=怪物的BUFF 0=角色的BUFF /// public int isCombatBuff; /// ///脚本名字 /// public string scriptsName; } } // End of Auto Generated Code