using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class BtnFaBaoWidget { #region 自定义数据 private RectTransform _FaBaoRoot; public RectTransform FaBaoRoot { get{ if (_FaBaoRoot == null) { _FaBaoRoot = GetUIUnit("FaBaoRoot"); } return _FaBaoRoot; } } private Object _Text_Tips; public Object Text_Tips { get{ if (_Text_Tips == null) { _Text_Tips = GetUIUnit("Text_Tips"); } return _Text_Tips; } } private RedDotWidgetType01 _RedDotComType01; public RedDotWidgetType01 RedDotComType01 { get{ if (_RedDotComType01 == null) { _RedDotComType01 = GetUIUnit("RedDotComType01"); } return _RedDotComType01; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }