// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik // using System.Diagnostics.CodeAnalysis; using System.Reflection; [assembly: AssemblyTitle("Kybernetik.Animancer")] [assembly: AssemblyDescription("An animation system for Unity which is based on the Playables API.")] [assembly: AssemblyProduct("Animancer Pro")] [assembly: AssemblyCompany("Kybernetik")] [assembly: AssemblyCopyright("Copyright © Kybernetik 2018-2024")] [assembly: AssemblyVersion("8.0.2.29")] #if UNITY_EDITOR [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("Kybernetik.Animancer.Editor")] [assembly: SuppressMessage("Style", "IDE0039:Use local function", Justification = "Locals create a new delegate with each use which is less efficient and can break code.")] [assembly: SuppressMessage("Style", "IDE0044:Make field readonly", Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")] [assembly: SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "Unity messages can be private, but the IDE will not know that Unity can still call them.")] [assembly: SuppressMessage("Code Quality", "IDE0052:Remove unread private members", Justification = "Unity messages can be private and don't need to be called manually.")] [assembly: SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "Unity messages sometimes need specific signatures, even if you don't use all the parameters.")] [assembly: SuppressMessage("Style", "IDE0062:Make local function 'static'", Justification = "Not supported by Unity")] [assembly: SuppressMessage("Style", "IDE0063:Use simple 'using' statement", Justification = "Not always good for implying intent.")] [assembly: SuppressMessage("Code Quality", "IDE0067:Dispose objects before losing scope", Justification = "Not always relevant.")] [assembly: SuppressMessage("Code Quality", "IDE0068:Use recommended dispose pattern", Justification = "Not always relevant.")] [assembly: SuppressMessage("Code Quality", "IDE0069:Disposable fields should be disposed", Justification = "Not always relevant.")] [assembly: SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "Don't give code style advice in publically released code.")] [assembly: SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "Don't give code style advice in publically released code.")] [assembly: SuppressMessage("Correctness", "UNT0005:Suspicious Time.deltaTime usage", Justification = "Time.deltaTime is not suspicious in FixedUpdate, it has the same value as Time.fixedDeltaTime")] [assembly: SuppressMessage("Correctness", "UNT0008:Null propagation on Unity objects", Justification = "Use a regular equality check if handling destroyed objects is necessary")] [assembly: SuppressMessage("Type Safety", "UNT0014:Invalid type for call to GetComponent", Justification = "Doesn't account for generic constraints.")] [assembly: SuppressMessage("Correctness", "UNT0023:Coalescing assignment on Unity objects", Justification = "Use a regular equality check if handling destroyed objects is necessary")] [assembly: SuppressMessage("Correctness", "UNT0029:Pattern matching with null on Unity objects", Justification = "Use a regular equality check if handling destroyed objects is necessary")] [assembly: SuppressMessage("Code Quality", "CS0649:Field is never assigned to, and will always have its default value", Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")] [assembly: SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable", Justification = "Having a field doesn't mean you are responsible for creating and destroying it.")] [assembly: SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly", Justification = "Not all events need to care about the sender.")] [assembly: SuppressMessage("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes", Justification = "No need to pollute the member list of implementing types.")] [assembly: SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly", Justification = "No need to pollute the member list of implementing types.")] [assembly: SuppressMessage("Microsoft.Usage", "CA2235:MarkAllNonSerializableFields", Justification = "UnityEngine.Object is serializable by Unity.")] #endif