// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR
using UnityEditor;
namespace Animancer.Editor.TransitionLibraries
{
/// [Editor-Only] Custom Inspector for .
/// https://kybernetik.com.au/animancer/api/Animancer.Editor.TransitionLibraries/TransitionLibraryEditorDataEditor
[CustomEditor(typeof(TransitionLibraryEditorData), true)]
public class TransitionLibraryEditorDataEditor : UnityEditor.Editor
{
/************************************************************************************************************************/
///
public override void OnInspectorGUI()
{
var target = this.target as TransitionLibraryEditorData;
if (target == null)
return;
var transitionSortMode = target.TransitionSortMode;
base.OnInspectorGUI();
if (transitionSortMode != target.TransitionSortMode &&
target.Library != null)
TransitionLibrarySort.Sort(target.Library);
}
/************************************************************************************************************************/
}
}
#endif