// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR && UNITY_IMGUI
namespace Animancer.Editor
{
///
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/PlayableAssetStateDrawer
[CustomGUI(typeof(PlayableAssetState))]
public class PlayableAssetStateDrawer : AnimancerStateDrawer
{
/************************************************************************************************************************/
///
public override string MainObjectName
=> "Playable Asset";
/************************************************************************************************************************/
}
}
#endif