// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik // #if UNITY_EDITOR && UNITY_IMGUI namespace Animancer.Editor { /// /// https://kybernetik.com.au/animancer/api/Animancer.Editor/PlayableAssetStateDrawer [CustomGUI(typeof(PlayableAssetState))] public class PlayableAssetStateDrawer : AnimancerStateDrawer { /************************************************************************************************************************/ /// public override string MainObjectName => "Playable Asset"; /************************************************************************************************************************/ } } #endif