using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Operations/Sub")] public class SubNode : BaseNode { [Input(name = "A")] public float inputA; [Input(name = "B")] public float inputB; [Output(name = "Out")] public float output; public override string name => "Sub"; protected override void Process() { output = inputA - inputB; } }