using Fort23.UTool; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic { public class TimeLineFallLogic : TimeLineEventLogicBasic { protected override void ProSetCombatInfo() { } protected override void ProEnter() { } protected override void ProLeave() { ITimeLineFall timeLineEndSing = _timeLineTriggerEntity as ITimeLineFall; if (timeLineEndSing != null) { timeLineEndSing.TimeLineFallFinish(); } } protected override void ProTimeUpdate() { } protected override void ProBreakTimeLine() { } protected override void ProDispose() { } } }