// Auto Generated Code By excel2json // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "MonsterPowerUpConfig.json")] public partial class MonsterPowerUpConfigHolder : ConfigHolder { } [Serializable] public struct MonsterPowerUpConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///玩家修为境界(等级) /// public int HeroLevel; /// ///大境界ID /// public int jingjie1; /// ///中境界ID /// public int jingjie2; /// ///小境界ID /// public int jingjie3; /// ///生命倍率 /// public float HPFactor; /// ///攻击倍率 /// public float ATKFactor; /// ///防御倍率 /// public float DEFFactor; /// ///法力倍率 /// public float MPFactor; /// ///护盾倍率 /// public float HudunFactor; /// ///防御系数K /// public int defK; /// ///功法等级 /// public int GongfaLv; /// ///功法星级 /// public int GongfaStar; /// ///法宝等级 /// public int FabaoLv; /// ///法宝星级 /// public int FabaoStar; /// ///灵根成长率 100=100% /// public float LinggenUp; } } // End of Auto Generated Code