using UnityEngine;
namespace GameLogic.CombatScenesTool
{
    /// 
    /// 配置场景区域的怪物位置
    /// 
    public class CombatScenesNodeConfig : MonoBehaviour
    {
        public Transform[] monsterPoint;
        /// 
        /// 英雄移动的点
        /// 
        public Transform targetMoveStartPoint;
       
        // public Transform heroStartPos;
    }
}