// Auto Generated Code By excel2json // Generate From Excel\DivineSenseConfig.xlsx. SheetName: DivineSenseConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "DivineSenseConfig.json")] public partial class DivineSenseConfigHolder : ConfigHolder { } [Serializable] public struct DivineSenseConfig : IConfig { public int GetID() {return ID;} /// ///等级 /// public int ID; /// ///探测事件数量 /// public int DetectEventCount; /// ///高品质加成概率(目前是线性增长) /// public int QualityBonusChance; /// ///触发额外权重乘数的步长(例如每100神识值) /// public int DivineSenseCount; /// ///神识消耗值 -1完全消耗 /// public int DivineSenseCost; /// ///探索所需最低神识值 /// public int MinDivineSenseValue; } } // End of Auto Generated Code